NVIDIA Kepler to introduce new anti-aliasing method?

Posted on Saturday, March 17 2012 @ 11:14 CET by Thomas De Maesschalck
FUD Zilla reports NVIDIA's Kepler is rumored to introduce a new hardware based anti-aliasing technique:
But in a recent screenshot most likely sourced from Nvidia's GeForce Kepler press-deck, the company compares an ambiguously unrevealed anti-aliasing technique with 8x MSAA, in which it appears to give noticeably superior image quality. Some analysts have suggested that the unrevealed technique could be a heavily optimized version of Temporal Anti-Aliasing, a very compute-heavy technique that involves deriving a high resolution (see: larger than the output image) "temporal intensity function" from object attributes within the frame and then applying an "averaging filter" to compute the final anti-aliased image.

In perspective, "temporal aliasing" is the result of the sample rate (i.e. number of frames per second) of a scene being too low compared to the transformation speed of objects inside of the scene. In other words, this causes objects to appear to "jump" or appear at a location instead of giving the impression of smoothly moving towards them.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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