DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
December 17, 2017 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 59 people online.

 

Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
 

Follow us
RSS
 

NVIDIA Kepler to introduce new anti-aliasing method?

Posted on Saturday, March 17 2012 @ 11:14:43 CET by


FUD Zilla reports NVIDIA's Kepler is rumored to introduce a new hardware based anti-aliasing technique:
But in a recent screenshot most likely sourced from Nvidia's GeForce Kepler press-deck, the company compares an ambiguously unrevealed anti-aliasing technique with 8x MSAA, in which it appears to give noticeably superior image quality. Some analysts have suggested that the unrevealed technique could be a heavily optimized version of Temporal Anti-Aliasing, a very compute-heavy technique that involves deriving a high resolution (see: larger than the output image) "temporal intensity function" from object attributes within the frame and then applying an "averaging filter" to compute the final anti-aliased image.

In perspective, "temporal aliasing" is the result of the sample rate (i.e. number of frames per second) of a scene being too low compared to the transformation speed of objects inside of the scene. In other words, this causes objects to appear to "jump" or appear at a location instead of giving the impression of smoothly moving towards them.




 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2017 DM Media Group bvba