Windows 8 to have better graphics performance

Posted on Tuesday, July 24 2012 @ 21:50 CEST by Thomas De Maesschalck
The Tech Report writes Windows 8 will offer hardware-accelerated graphics tweaks built into the OS to improve performance:
Graphics performance is a priority for Win8, and Microsoft created new test metrics to ensure a smooth experience for end users. In addition to targeting a 60 FPS frame rate for OS-related visuals, Microsoft started counting glitches, which it defines as frames that take longer than 16.7 milliseconds to render. Looks like someone's been paying attention to our Inside the Second game benchmarking methods.

Microsoft's graphics optimizations focus more on OS elements and applications than on 3D games. Time has been spent tweaking DirectWrite to speed text rendering, and tessellation performance has been improved for simple geometry like rectangles and ellipses. JPEG and PNG images should decode much faster on the new OS, as well. You can see some of the benefits on display in the video embedded below.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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