A DRIVING force behind Valve’s most far-out hardware project, wearable computing, is being led by Michael Abrash, a veteran of technology and game companies who helped Valve get off the ground in the 1990s by licensing its important game software from his employer at the time, Id Software. To Mr. Abrash, glasses that project games in front of players’ eyes are an obvious next step from today’s versions of wearable computers, smartphones and tablets.Valve isn't the only company who believes in wearable computing, earlier this year Google showed off its Project Glass, and id Software's John Carmack is also enthusiastic about VR technology.
While Google’s glasses will display texts and video conferences, Valve has greater technical challenges to overcome with augmented-reality games. It has to figure out how to keep stable an image of a virtual object (say, a billboard) that is meant to be attached to a real-world object (the side of a building) while a player moves around. Otherwise, the illusion would be shattered.
Valve developing augmented-reality glasses
Posted on Monday, September 10 2012 @ 22:48 CEST by Thomas De Maesschalck