Guide to Shader Models

Posted on Tuesday, July 26 2005 @ 2:31 CEST by Thomas De Maesschalck
Bit-Tech takes a look at the history of graphics card shader models. Here's a short snip:
Shaders are small programmes that alter pixels or vertices. Consequently, there are two major types of shader - pixel shaders and vertex shaders. These programmes add effects to basic geometry - so a water-styled shader can be added to a flat blue texture to make it look reflective, or a glass-styled shader can be added to a polygon to make it appear transparent. These shaders are the key to what makes the graphics in games today look so much better than the graphics in games from 3, 4 or 5 years ago.
Read more at Bit-Tech if you want to know everything about shader models.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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