Juniper: PC and console game revenue to shrink for next 5 years

Posted on Tuesday, July 22 2014 @ 10:00 CEST by Thomas De Maesschalck
Juniper Research claims sales of PC and console games will decline from $46.5 billion this year to $41 billion by 2019:
A new report from Juniper Research has found that global revenues from PC and console games will decline from $46.5bn this year to $41bn by 2019. It also reveals that despite the decreasing sales of console hardware and increasing significance of mobile platforms, PC and console games will still account for over 50% of industry revenues over the next 5 years.

Global revenues from software sales on both the PC and console platforms will remain relatively healthy, with PC games software sales exceeding sales on the console platform.

The report PC & Console Games: Trends, Opportunities, and Vendor Strategies 2014–2019 found that the new generation of consoles will generate a short-term uplift in software sales, which is then expected to slow down as the lifecycle of the hardware progresses. Juniper also believes that a 9th generation of consoles is likely to arrive around 2019, assuming a similar console lifecycle to previous iterations, which is also likely to provoke a longer term software spike.

Cloud Games Revenues to Exceed $1bn by 2019
The report highlights that the cloud games market will reach $1bn in revenues – a growth of almost 30% on the 2014 figure of $281 million. The increase is a result of the launch of services, such as the PlayStation Now, and rising interest from operators to augment ARPU by adding cloud games alongside traditional services.

Other Findings from the report include:
  • Multiplayer online battle arena games, such as League of Legends and Dota2, will continue to be among the most popular genres on the PC platform.
  • Handheld devices will continue to struggle in attracting gamers, and revenues from this platform will shrink to under 2% of the total games industry sales by 2018.
  • The increasing availability of online video game streaming platforms, such as Twitch, supports the surge in popularity of eSports, or professional gaming.

    The whitepaper, ‘Clash of Platforms’, is available to download from the Juniper website together with further details of the full report and Interactive Forecast Excel (IFxl).


  • About the Author

    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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