The Rubi model was rendered with 70,000 polygons while some of its elements had as many as 120,000 polygons per character. The most demanding scene had the dreamlike number of one million polygons per scene.Soom cool photos can be seen at The Inq
Xbox 360 rendering one million polygons at Siggraph
Posted on Sunday, August 07 2005 @ 2:20 CEST by Thomas De Maesschalck