NVIDIA and Stanford University aim to solve issues with VR headsets

Posted on Monday, November 23 2015 @ 11:50 CET by Thomas De Maesschalck
NVIDIA has partnered with Standford University to create the next-generation virtual reality headset technology. Called the NE-LF (Near Eye Light Field) VR, this device promises to solve motion sickness issues when viewing objects that are close to the virtual camera. This is achieved by offering 4D (2D + 2D) images for both eyes, by using two layers of LCD screens separated by around 5 millimeters. This achieves a "4D" light field of images and allow the human eye to naturally set focus between objects. The technology may be ready in three to five years. More info at WCCF Tech.
Currently, all VR solutions on the market have some form of motion sickness when viewing objects that are close to the virtual camera. According to David Luebke senior director of research at Nvidia: “This is because of the vergence-accommodation conflict, which is how much the lens of your eye has to change to bring sharp focus to your retina.” This means that if for eg, you are viewing something as close as your hands – it will inevitably lead to motion sickness. The new technology, called the near eye light field stereoscope, will address the vergence-accommodation conflict and result in a completely natural and more flexible experience.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

Loading Comments