Currently, all VR solutions on the market have some form of motion sickness when viewing objects that are close to the virtual camera. According to David Luebke senior director of research at Nvidia: “This is because of the vergence-accommodation conflict, which is how much the lens of your eye has to change to bring sharp focus to your retina.” This means that if for eg, you are viewing something as close as your hands – it will inevitably lead to motion sickness. The new technology, called the near eye light field stereoscope, will address the vergence-accommodation conflict and result in a completely natural and more flexible experience.
NVIDIA and Stanford University aim to solve issues with VR headsets
Posted on Monday, November 23 2015 @ 11:50 CET by Thomas De Maesschalck