“I actually sat down and did the math one time,” Paul recalled. “Based off how many pixels we would need to be able to push and mapping that out alongside our upcoming new GPU releases, it would take us about 20 years to achieve resolutions that can match the human eye.”Paul also added that NVIDIA is pouring a lot of resources in techniques that can accelerate this timetable. This includes features like foveated rendering, a technique that uses eye tracking to lower the resolution of parts of the image you're not looking at.
Paul describes sight as a “highly differing sense,” capable of detecting even the smallest inconstancies in its perceptions. For VR to reach a level of resolution capable of convincing our eyes that the simulated world is in fact real, we are going to need another 20 years of GPU development.
NVIDIA: VR indistinguishable from reality is still 20 years away
Posted on Tuesday, May 16 2017 @ 14:06 CEST by Thomas De Maesschalck