NVIDIA pitching AI to game studios to deliver better facial animation, ray tracing and anti-aliasing

Posted on Tuesday, August 01 2017 @ 11:14 CEST by Thomas De Maesschalck
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Over at SIGGRAPH, NVIDIA is discussing how game and film makers can use deep learning to create better, faster and cheaper computer generated graphics.

For example, NVIDIA is showing off a system to create high-detail facial animation in much less time than with commonly used methods. NVIDIA researchers trained a neural network to create facial animations directly from actor videos. Antti Herva, lead character technical artist at game studio Remedy, claims the deep learning based system for facial animation reduces the time to create this type of content by 80 percent. This frees up time to focus on other tasks, like creating richer and more diverse game worlds:
“Based on the NVIDIA Research work we’ve seen in AI-driven facial animation, we’re convinced AI will revolutionize content creation,” said Herva. “Complex facial animation for digital doubles like that in Quantum Break can take several man-years to create. After working with NVIDIA to build video- and audio-driven deep neural networks for facial animation, we can reduce that time by 80 percent in large scale projects and free our artists to focus on other tasks.”


Over at the NVIDIA Blog, the GPU designer also talks about projects that use artificial intelligence to improve ray tracing and rasterization rendering. NVIDIA's new NVIDIA OptiX 5.0 software development kit will include the NVIDIA Research AI denoising technology. This is a technique to denoise partially computed ray tracing images.

Furthermore, NVIDIA is also boosting the performance of ray trace rendering by using machine learning to guide the choice of light paths. The company claims AI-guided light simulation can speed up image synthesis by a factor of 10 by cutting out the light paths that aren't likely to contribute to the final image.

Last but not least, NVIDIA's AI researchers came up with a neural network that produces better anti-aliasing results than existing techniques.

NVIDIA AI AA


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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