Because DirectX® 12 offers more direct control over the hardware, the developers at Futuremark could schedule work and arrange resources more optimally to make sure each frame of animation is rendered quickly. Meanwhile, asynchronous compute shaders allow multiple types of work to run on the GPU in overlapping fashion, keeping the graphics processor more fully utilized. That’s especially important for Radeon GPUs, which tend to have big, powerful shader arrays and robust support for asynchronous compute.Cyan Room is the first major VR benchmark that adopts DirectX 12.
AMD hypes up its DX12 VR performance in VRMark Cyan Room
Posted on Thursday, November 23 2017 @ 11:09 CET by Thomas De Maesschalck