Steam gains support for shader pre-caching

Posted on Thursday, December 14 2017 @ 10:41 CET by Thomas De Maesschalck
Steam logo
Valve has updated the Steam client and one of the big feature additions is support for Shader Pre-Caching. On systems with cards that support this technology, users can expect lower load times and smoother framerates. This feature is exclusively for games that use OpenGL or Vulkan.
New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog.
However, VideoCardz notes reviewers and benchmarkers will need to be careful that the feature is deactivated as it can mess up comparisons.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments