New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog.However, VideoCardz notes reviewers and benchmarkers will need to be careful that the feature is deactivated as it can mess up comparisons.
Steam gains support for shader pre-caching
Posted on Thursday, December 14 2017 @ 10:41 CET by Thomas De Maesschalck