NVIDIA Turing GPU mesh shaders get detailed

Posted on Tuesday, September 18 2018 @ 16:57 CEST by Thomas De Maesschalck
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On its Developer Blog, NVIDIA uploaded a big post that explains the inner workings of the new mesh shaders of the Turing architecture. You can read the details over here.
The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer. Applications and games dealing with high-geometric complexity benefit from the flexibility of the two-stage approach, which allows efficient culling, level-of-detail techniques as well as procedural generation.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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