Aramaki explained the implementation of NVIDIA DLSS was easy, it took just a week to implement the DLSS library, whereas it would take months if they implemented TAA on their own. However Aramaki was unable to give an ETA on when this feature will be available in the actual game:
Does it improve image quality compared to TAA (Temporal Anti Aliasing)? What kind of performance improvements have you seen after enabling it?He also revealed they're looking at the possibility of adding RTX for reflections in Final Fantasy XV Windows Edition.
The resolution of the texture reduces partially at times, but polygon edges are much cleaner and we’ve been able to realize blur reductions. The performance significantly increases with the 4K resolution and the framerate also shows a substantial improvement.
Do you have an ETA on when this feature will be available in the actual game?
We can’t make a promise as to when it’ll be released, but with the cooperation of the NVIDIA team, we’re putting much effort into development so that we can utilize NVIDIA’s DLSS technology for FINAL FANTASY XV WINDOWS EDITION as well.