FFXV developer upbeat about NVIDIA DLSS and RTX for reflections

Posted on Thursday, October 25 2018 @ 12:07 CEST by Thomas De Maesschalck
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WCCF Tech had a quick chat with Takeshi Aramaki, Technical Director and Lead Programmer on FINAL FANTASY XV at Square Enix, about NVIDIA's Deep Learning Super-Sampling (DLSS) and RTX technologies.

Aramaki explained the implementation of NVIDIA DLSS was easy, it took just a week to implement the DLSS library, whereas it would take months if they implemented TAA on their own. However Aramaki was unable to give an ETA on when this feature will be available in the actual game:
Does it improve image quality compared to TAA (Temporal Anti Aliasing)? What kind of performance improvements have you seen after enabling it?
The resolution of the texture reduces partially at times, but polygon edges are much cleaner and we’ve been able to realize blur reductions. The performance significantly increases with the 4K resolution and the framerate also shows a substantial improvement.

Do you have an ETA on when this feature will be available in the actual game?
We can’t make a promise as to when it’ll be released, but with the cooperation of the NVIDIA team, we’re putting much effort into development so that we can utilize NVIDIA’s DLSS technology for FINAL FANTASY XV WINDOWS EDITION as well.
He also revealed they're looking at the possibility of adding RTX for reflections in Final Fantasy XV Windows Edition.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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