Following the release of Half-Life 2 worldwide on 16th November 2004, a group of programmers and artists at Valve sat down to create the ultimate level, incorporating ultra high resolution textures, models and adding High Dynamic Range Rendering (HDR) to the Source engine. Their aim was to create a technology showcase: a no-holds barred level that would set new standards in image quality and realism; something to really push even the highest of today's high-end systems.Read on over at Bit-Tech
High Dynamic what now?
HDR represents the greatest leap in in-game image quality since the advent of Anti-Aliasing. It adds depth and character to a game such that once you have played with HDR enabled for a period of time, switching it off reveals a flat, dull scenery and lifeless characters. So what exactly is HDR and what does it mean? Paul Debevec, a graphics researcher from the University of Southern California, is seen as the Father of HDR, and world expert in the field..
Half-Life 2: Lost Coast and HDR
Posted on Thursday, September 15 2005 @ 12:25 CEST by Thomas De Maesschalck