Unity shows impressive Heretic and ray-tracing demos at GDC 2019

Posted on Tuesday, March 19 2019 @ 17:09 CET by Thomas De Maesschalck
It's amazing to see what Unity has grown into. Once a relatively simple web player, it's now one of the most flexible video game engines. TechPowerUp writes about the company's new Heretic tech demo, a stunning display of what's possible with the Unity engine.
The Heretic builds upon learnings derived from both the Adam and Book of the Dead short,s and take advantage of the latest technologies embedded into the Unity engine. Motion blur, bloom, depth of field, film grain, color grading, and Panini projection, including by real-time lights and usage of a probe-based lighting solution.

Furthermore, Unity also demonstrated real-time ray tracing. This functionality will soon be integrated into the engine.

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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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