Game Ready for Zombie Army: Dead War 4
In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, we’ve incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps.
Added Virtual Reality - Variable Rate Super Sampling (VRSS) setting to the NVIDIA Control Panel ->Manage 3D Settings page. VRSS improves image quality by applying super sampling selectively on the central region of a frame.This feature is available for VR applications profiled for VRSS. See this Game Ready Driver article for the latest list of profiled VR apps.
[The Witcher 3: Wild Hunt - Blood and Wine]: The game may crash when a user reaches a specific cut scene.  [Maxwell GPUs][OpenCL]: SETI@Home shows driver TDR occuring on Maxwell GPUs using OpenCL.  [Call of Duty Modern Warfare]: Streaming of gameplay using OBS will randomly stop.  [Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset.  [SLI+G-SYNC Stutter]: User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC.  [Doom (2016)]: The game crashes when launched on GeForce 600/700 series (Kepler) GPUs  [NVENC]: Memory leak occurs.  [Multiple Apps][SLI][G-SYNC]: Stuttering and drop in frame rate occurs during gameplay with SLI and G-SYNC enabled 
NVIDIA GeForce 442.19 WHQL driver offers more Maximum Framerate options
Posted on Monday, Feb 03 2020 @ 18:56 CET by Thomas De Maesschalck