
Posted on Monday, Feb 03 2020 @ 18:56 CET by Thomas De Maesschalck
NVIDIA uploaded a new GeForce driver
on its website. The new release has version number 442.19 and is WHQL certified. Besides some bug fixes, this version offers Game Ready support for Zombie Army: Dead War 4 and some more customizability for the recently introduce Maximum Framerate feature.
Game Ready for Zombie Army: Dead War 4
Maximum Framerate
In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, we’ve incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps.
Added Virtual Reality - Variable Rate Super Sampling (VRSS) setting to the NVIDIA
Control Panel ->Manage 3D Settings page. VRSS improves image quality by applying super sampling selectively on the central region of a
frame.This feature is available for VR applications profiled for VRSS. See this Game Ready
Driver article for the latest list of profiled VR apps.
Bug fixes:
[The Witcher 3: Wild Hunt - Blood and Wine]: The game may crash when a user reaches a
specific cut scene. [2726931]
[Maxwell GPUs][OpenCL]: SETI@Home shows driver TDR occuring on Maxwell GPUs using
OpenCL. [2739609]
[Call of Duty Modern Warfare]: Streaming of gameplay using OBS will randomly stop.
[2743477]
[Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to
Ultra may cause DWM to reset. [2775906]
[SLI+G-SYNC Stutter]: User may experience minor stuttering when using NVIDIA SLI in
combination with G-SYNC. [2778783]
[Doom (2016)]: The game crashes when launched on GeForce 600/700 series (Kepler) GPUs
[2791124]
[NVENC]: Memory leak occurs. [2805384]
[Multiple Apps][SLI][G-SYNC]: Stuttering and drop in frame rate occurs during gameplay with
SLI and G-SYNC enabled [200566678]