NVIDIA GeForce 442.19 WHQL driver offers more Maximum Framerate options

Posted on Monday, February 03 2020 @ 18:56 CET by Thomas De Maesschalck
NVDA
NVIDIA uploaded a new GeForce driver on its website. The new release has version number 442.19 and is WHQL certified. Besides some bug fixes, this version offers Game Ready support for Zombie Army: Dead War 4 and some more customizability for the recently introduce Maximum Framerate feature.
Game Ready for Zombie Army: Dead War 4

Maximum Framerate
In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, we’ve incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps.

Added Virtual Reality - Variable Rate Super Sampling (VRSS) setting to the NVIDIA Control Panel ->Manage 3D Settings page. VRSS improves image quality by applying super sampling selectively on the central region of a frame.This feature is available for VR applications profiled for VRSS. See this Game Ready Driver article for the latest list of profiled VR apps.

Bug fixes:
  • [The Witcher 3: Wild Hunt - Blood and Wine]: The game may crash when a user reaches a specific cut scene. [2726931]
  • [Maxwell GPUs][OpenCL]: SETI@Home shows driver TDR occuring on Maxwell GPUs using OpenCL. [2739609]
  • [Call of Duty Modern Warfare]: Streaming of gameplay using OBS will randomly stop. [2743477]
  • [Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset. [2775906]
  • [SLI+G-SYNC Stutter]: User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC. [2778783]
  • [Doom (2016)]: The game crashes when launched on GeForce 600/700 series (Kepler) GPUs [2791124]
  • [NVENC]: Memory leak occurs. [2805384]
  • [Multiple Apps][SLI][G-SYNC]: Stuttering and drop in frame rate occurs during gameplay with SLI and G-SYNC enabled [200566678]


  • About the Author

    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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