Khronos Group and NVIDIA to talk about Vulkan ray-tracing at GDC 2020

Posted on Monday, February 17 2020 @ 10:36 CET by Thomas De Maesschalck
Khronos
At next month's Game Developers Conference (GDC), the Khronos Group and NVIDIA will be discussing ray-tracing in combination with the Vulkan API. This talk is scheduled for March 17th and will focus on the latest standardized ray tracing functionality for Vulkan.
“Join us to hear about the latest developments in Vulkan around standardized ray tracing functionality; the working group will provide an update on the current state of the ray tracing efforts, what this means for the graphics industry, and how you’ll be able to take advantage of this technology.”
At the same conference, there will also be some other developer talks about open standards for VR and getting Vulkan-based games running on Google Stadia.

Via: KitGuru


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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