ATI Radeon X1800, X1600 and X1300 pixels and shaders

Posted on Saturday, October 01 2005 @ 2:35 CEST by Thomas De Maesschalck
Here's some more information about ATI's Radeon X1800, X1600 and X1300 which will be launched next week.

The Radeon X1800 will feature sixteen pixel shaders, eight vertex shaders, sixteen texture units, will be able to render sixteen back ends, sixteen Z compare units and will be limited to 512 treads.

The Radeon X1600 features sixteen pixel shaders, five vertex shaders, four texture units, will render four back ends, eight Z compare units and will be limited to 128 threads.

Then there's also the Radeon X1300 which will have four pixel shaders, two vertex shaders, four texture units, render four back ends, four Z compare units and will be limited to 128 threads.

Source: The Inquirer.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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