Jason Ekstrand as the lead developer originally on the Intel ANV driver has posted today the initial ray-tracing code for ANV in order to support VK_KHR_ray_tracing for their forthcoming hardware. Today is the first time Intel has approved of this open-source code being published and more is on the way. The code today isn't enough for Vulkan ray-tracing but more is on the way and based against the latest internal Khronos ray-tracing specification. At the moment they are not focusing on the former NVIDIA-specific ray-tracing extension but may handle it in the future if game vendors continue targeting it rather than the forthcoming finalized KHR version.This is code for the future Intel Xe-HPG based hardware, which is expected in 2021.
Intel pushes Linux patch to support Vulkan ray tracing for Xe HPG
Posted on Friday, October 30 2020 @ 14:38 CET by Thomas De Maesschalck