Intel Graphics driver 27.20.100.9316 fixes Outriders bug

Posted on Thursday, Mar 04 2021 @ 12:52 CET by Thomas De Maesschalck
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Over the past couple of years, and especially since the development of Xe became public knowledge, Intel has kicked graphics driver development into higher gear. Sometime later this year, we can expect the first Xe gaming GPUs. At the moment, we still have no idea what to expect from Intel. Some rumors suggest the chip giant will be able to take on the mainstream market -- others imply the most powerful Xe-HPG variants will be able to compete with the high-end models from AMD and NVIDIA.

But one thing is for sure. To deliver a good gaming GPU, you need not only the hardware but also the software side. Without good drivers, even the most powerful hardware falls flat on its face.

Intel Graphics driver 27.20.100.9316

Yesterday, Intel published version 27.20.100.9316 of its Graphics driver. You can download this edition over here. The latest Intel graphics driver has bug fixes for Outriders, game loading time improvements for Death Stranding, and stability improvements for the DaVinci Resolve video editing software. For developers, there's now support for New Level Zero loader layer tracing API. Furthermore, the driver contains a long list of other bug fixes too.

HIGHLIGHTS:

  • Fix for crash seen when launching Outriders* on Intel® Iris® Xe Max graphics.
  • Game loading time improvements for Death Stranding* on Intel® Iris® Xe graphics.
  • Stability fixes for DaVinci Resolve* on Intel® Iris® Xe Max graphics.

IMPROVEMENTS:

  • Game loading time improvements for Death Stranding* on Intel® Iris® Xe graphics.

KEY ISSUES FIXED:

  • Crash seen when launching Outriders* on Intel® Iris® Xe Max graphics.
  • Performance bottleneck fix for 3DMark Mesh Shader feature test* (Mesh Shaders off) on Intel® Iris® Xe and Xe Max graphics.
  • Stability fixes for DaVinci Resolve* on Intel® Iris® Xe Max graphics.
  • Intermittent crash or hang seen in Tom Clancy's Rainbow Six Siege* (DX11), Cyberpunk 2077* (DX12) when starting gameplay on Intel® Iris® Xe and Xe Max graphics.
  • Intermittent crash or hang seen in Battlefield 4* when changing Anti-aliasing deferred settings on Intel® Iris® Xe graphics.
  • Intermittent crash or hang seen in Hunt: Showdown*, Call of Duty: Modern Warfare* (DX12).
  • Black screen observed in Dirt Rally* when game play is switched to full screen using ALT + ENTER on Intel® Iris® Xe graphics.
  • Minor graphic anomalies observed in Call of Duty: Modern Warfare* (DX12) while game loading in cutscenes and during gameplay on Intel® Iris® Xe graphics.
  • Minor graphic anomalies observed during gameplay in The Witcher 3: Wild Hunt* on Intel® Iris® Xe and Xe Max graphics.
  • Corruption or crash seen in Talos Principle* (Vulkan) after changing game settings on Intel® Iris® Xe Max graphics.
  • Crash seen while starting new game in Crysis: Remastered* on 10th Generation Intel® Core™ processors with Intel Iris Plus graphics.
  • No Visual difference seen when changing Texture filtering in World of Warcraft: Shadowlands* (DX12).
  • Teamfight Tactics* game may disconnect when starting gameplay on Intel® Iris® Xe graphics.
  • LCD may show garbage during WMV movie playback with high CPU usage on Intel® Iris® Xe graphics.
  • Brightness may not update as expected while adjusting brightness in Battery mode on Intel® Iris® Xe graphics.
  • Flickering may be observed in PC screen mode only on Intel® Iris® Xe graphics.
  • System may not show output when connected through dock with multiple monitors on Intel® Iris® Xe graphics.
  • Black screen observed after unplugging dock with three monitors in combined mode


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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