AMD patents a Gaming Super Resolution technique

Posted on Thursday, May 20 2021 @ 16:21 CEST by Thomas De Maesschalck
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There is still a lot of uncertainty about AMD's FidelityFX Super Resolution (FSR) technology. Developed in reaction to NVIDIA's DLSS technology, FSR is expected to be a super sampling technique that allows you to achieve higher image quality at decent framerates.

It's unknown when FSR is expected to be ready. AMD has promised the technology since the launch of the RDNA2 architecture -- but so far, there's no sign it's close to launch. A new patent from AMD discusses a "Gaming Super Resolution" technique that sounds a lot like FSR. VideoCardz wraps up the highlights over here.

There is no guarantee that FSR is indeed based on this patent. It provides a possible explanation of what FSR could be, but as with a lot of patents, it reads very generic.
[…] A super resolution processing method is provided which improves processing performance. The method includes receiving an input image having a first resolution, generating linear down-sampled versions of the input image by down-sampling the input image via a linear upscaling network and generating non-linear down-sampled versions of the input image by down-sampling the input image via a non-linear upscaling network. The method also includes converting the down-sampled versions of the input image into pixels of an output image having a second resolution higher than the first resolution and providing the output image for display. […]-- AMD patent


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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