NVIDIA GeForce 471.41 WHQL gets DLSS for Red Dead Redemption 2

Posted on Monday, July 19 2021 @ 22:37 CEST by Thomas De Maesschalck
NVDA
NVIDIA kickstarts the week with the release of the GeForce 471.41 WHQL driver. This version adds DLSS support for Red Dead Redemption 2 and Chernobylite. Furthermore, NVIDIA added the Samsung LS28AG700N and LC27G50A displays to the list of G-SYNC Compatible screens.

Bug fixes:


  • [Capture One]: Hardware acceleration stops working. [3338552]
  • Disabled NOHud/RemoveHud filter from the game Valorant. [3332516]
  • [Doom Eternal]: The game may freeze during gameplay. [3331270]
  • [League of Legends]: The game may fail to launch. [200744747]
  • [HDR]: Mouse cursor color may shift when connected to certain DSC monitors in HDR mode [200741796]
  • Ansel DOF filter blurs the entire screen in some games. [3288883]
  • Some displays screen resolution limited to 640x480 after driver update. [3330750]
  • [HDMI 2.1][8K] HDMI audio playback may become distorted after changing display modes [3268312]
  • [RDP] Remote desktop connection to PC with color set to 10-bit will result in corrupted picture. [3332787]
  • GPU HDMI audio dropouts may occur when connected to an LG C9 OLED TV [3316495]


NVIDIA reveals RTX for ARM

NVIDIA also announced GeForce RTX is coming to the Arm platform. At this week's Game Developers Conference, a demonstration was given of Wolfenstein: Youngblood and The Bistro running on the Arm platform. The Wolfenstein demo used NVIDIA DLSS technology, while The Bistro demo showed a ray-traced scene.

The feat is possible because NVIDIA has extended support for five key NVIDIA RTX technologies to Arm and Linux:
  • Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games
  • RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments
  • RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-world environments
  • NVIDIA Real-Time Denoisers (NRD), a denoising library that’s designed to work with low ray per pixel signals
  • RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory
Below you can see some RTX On demonstrations of the NVIDIA GeForce RTX 3060 in combination with the MediaTek Kompanio 1200 Arm processor.



This is a glimpse of the future. NVIDIA is currently trying to close its deal to acquire Arm for $40 billion -- but the firm is facing difficulties with regulatory approval. The NVIDIA-Arm deal is primarily about the server market but it seems it will have implications for gaming too.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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