The video features a comparison between DLSS in different quality modes and spatial upscaling in games such as Necromunda Hired Gun, Chernobylite, or Back 4 Blood. In each case, NVIDIA does not even mention AMD FSR but calls this technology a spatial upscaling. It is said that temporal information from multiple frames will simply produce better results, and in some cases even better than native.
NVIDIA: DLSS 2.3 beats spatial upscaling
Posted on Tuesday, November 16 2021 @ 23:04 CET by Thomas De Maesschalck