Presenter 3D 1.1 PREVIEW using NVIDIA Cg real-time shaders

Posted on Saturday, August 03 2002 @ 18:13 CEST by Thomas De Maesschalck
Op de site van Presenter 3D zijn enkele preview-screenshots verschenen van Presenter 3D die gebruik maken van NVIDIA's Cg real-time shaders.

The following images are real-time screen shots (not pre-rendered images) showing some of the new sophisticated real-time shaders made possible using the NVIDIA Cg technology. Note that the reflections change in real-time as you navigate through your scene, and that hardware Anti-Alaising (4x, 9-tap Gaussian) is being used from the Quadro4 900XGL card.

Meer info en screenshots op

Bron : Warp2search

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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