Futuremark today announced 3DMarkMobile06, a demanding graphics performance benchmarking application for companies developing 3D mobile-device hardware. 3DMarkMobile06 is the only product designed specifically to benchmark next generation OpenGL ES 1.0 and 1.1 mobile hardware.
Futuremark, with over seven years experience developing 2D, 3D and
system benchmarking applications, understands the need for unbiased
performance measurement of mobile graphics hardware. With the release
of 3DMarkMobile06, mobile hardware developers, manufacturers and
reviewers will have the first benchmark intended to provide accurate,
consistent performance measurements of embedded graphics solutions.
Prior to the availability of a workload based benchmark the industry
has had to rely on unsubstantiated marketing claims and highly
theoretical performance specifications, rather than actual real-world
performance results. Credible performance testing will enable handset
manufacturers to select the best performing IP and design
implementations for their upcoming 3D enabled mobile devices.
"3DMarkMobile06 features future workloads and game programming
technologies that consumers will run in next-generation mobile 3D
hardware," said Tero Sarkkinen, Executive Vice President of Sales and
Marketing for Futuremark. "It is important for all companies in the
value chain to evaluate how such hardware is able to support new
content and services. High-detail game content, for example, generates
workloads that make significant demands upon mobile 3D hardware.
Companies that use our tools in their product development cycle will be
able to deliver better performing hardware in the hands of the ultimate
testers, the consumer."
Futuremark launches 3DMarkMobile06
Posted on Saturday, October 29 2005 @ 9:00 CEST by Thomas De Maesschalck