Elder Scrolls: Oblivion interview

Posted on Thursday, November 10 2005 @ 13:17 CET by Thomas De Maesschalck
Bit Tech has talking to the guys at Bethesda, developers of Elder Scrolls: Oblivion, about their development work on the Xbox 360 and PC. There's some great info in there, including the problems of working with a unified graphics architecture and the advantages of working with multi-threaded architecture.

"Oblivion will absolutely benefit from a multi-processor or multi-core PC architecture. These improvements have largely been driven by our optimizations for the Xbox 360 hardware. We have built a dynamic thread management system that manages processor load by our specific direction and by priorities. Portions of physics, AI, loading, audio, and rendering tasks can all be moved to different threads to keep the overall load balanced. The net result for the end user is a smoother experience."

Read on over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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