3Dmark06 screenshots and details

Posted on Friday, Nov 11 2005 @ 18:26 CET by Thomas De Maesschalck
VR-Zone and HKEPC got their hands on some information about the upcoming 3DMark06 benchmark.
Futuremark has started talking about their next 3DMark publicly over at Beyond3D interview. The key feature and effect present in 3DMark2006 are Shader Model 3.0 support and HDR implementation that requires full SM3.0 support and FP16 textures & blending. Others cool implementations and changes include CSM (Cascaded Shadow Maps), soft shadows, heavier pixel processing load, increased arithmetic to texture ops ratio for the SM3.0 tests, at least 256MB of graphics memory to ensure no disk swapping, a new CPU test (most probably multi-core support).
More details and screenshots over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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Re: 3Dmark06 screenshots and details
by Anonymous on Wednesday, Jan 18 2006 @ 19:04 CET
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