The TechZone has an editorial on the rise of MMORPG and the problems it creates.
For the uninitiated, MMORPG stands for Massively Multiplayer Online Role Playing Game. The basic premise of these epic online games is that players from around the world converge on servers to do battle against computer driven opponents and often each other. Each server can hold on average up to 5,000 players at a time. It is then no wonder that these servers become home to a unique subculture of players who eat, sleep and breathe these fantasy worlds - sometimes to the detriment of everything else in their life. Read on over here.
Digital Addiction & The MMORPG phenomenon
Posted on Wednesday, December 14 2005 @ 5:26 CET by Thomas De Maesschalck