As a more comprehensive and unrestricted benchmark than previous versions, 3DMark06 includes an array of 3D graphics, CPU and 3D feature tests for overall performance measurement of current and future PC gaming systems. With this broader design approach, 3DMark06 will be the benchmark of choice for all PCs with top-of-the-line graphics hardware and CPUs. Futuremark predicts that 3DMark06 will emerge as the most complete 3D graphics benchmark for Windows XP, paving the way for new benchmarks targeted at future OS environments such as Windows Vista.
Building on 3DMark05 as a foundation, Futuremark improved the core 3D engine, adding more complex ShaderModel 2.0 tests, stunning High Dynamic Range (HDR) ShaderModel 3.0 tests, and overall enhanced the product with substantially higher polygonal counts expected to be found in games two years into the future. Even with the addition of HDR/ShaderModel 3.0 tests, 3DMark06 still enables ShaderModel 2.0 compliant graphics card owners to run most of the benchmark and get a fully comparable 3DMark score. With these demanding new DirectX 9 implementations, 3DMark06's four graphics tests measure performance of the most advanced hardware while showing visually the compelling advantages of these new shader types.
3DMark06 is the first product from Futuremark using the AGEIA PhysX software physics library in two very complex, game-like threaded CPU tests conceived to measure properly performances of single processor, multi-core and multiple processor systems in next generation of games. In addition to using real-time physics, both CPU tests also employ multi-threaded artificial intelligence algorithms. By combining the results of the two CPU tests and four graphics tests, 3DMark06 enables users to get a 3DMark score which reflects the overall gaming performance of their PC. Futuremark and their industry partners anticipate that CPU performance promises to be increasingly important in next generation PC games as new titles increase their use of artificial intelligence and complex physics and their reliance on multithreaded processing.
The new scoring system in 3DMark06 acknowledges the use of CPU related tasks in the latest and future games, and accordingly the CPU results affect the final 3DMark score. To further enable media professionals, end-users, IHV's and OEM's to compare pure graphics and CPU performance, 3DMark06 also provides three new sub scores - SM2.0 Score, HDR/SM3.0 Score and CPU Score, all of which are fully valid and comparable scores.
3DMark06 provides a host of standard features. All editions (basic, advanced and professional) include:
You can download 3DMark06 over here.
DirectX 9 3D game performance benchmarking, Separate tests for graphics cards and CPUs, Workloads that simulate next-generation gaming requirements, Advanced 3D gaming engine that supports HDR rendering with SM2.0 and SM3.0 Shaders, Two HDR/SM3.0 game tests and two SM2.0 game tests, Threaded CPU performance testing based on AI and physics workloads applied to a variety of processor environments.