Pushing the frame rate envelope

Posted on Wednesday, February 15 2006 @ 8:30 CET by Thomas De Maesschalck
Tech Hounds takes another look at the GeForce 7 series, focusing on how the architecture handles texture dependent games like Quake 4 and shader heavy games like F.E.A.R. They examine just how pixel shader quads, core and memory clock influence performance in this two games. It certainly will be very interesting to see what the next generation will bring.

"Designed with 80nm process technology, the device has a 12.8GB/sec processing speed, 30% faster than the company's previous prototype, which allows it to transfer the equivalent of up to six DVD-quality movies every second. The 512Mbit GDDR4 graphics DRAM comes with 32 input/output pins, each of which transfers data at 3.2Gbit/sec. In October, Samsung completed samples of a 256Mbit GDDR4 that processed video (and accompanying audio) at 10GB per second."

You can check out this article over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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