Depths of Peril Review

Posted on 2007-06-26 15:52:06 by Thomas De Maesschalck

The decision to make the graphics so simple lies in Soldak's wishes for Depths of Peril to be playable on as many PC configurations as possible; this is sensible in terms of ensuring that sales aren't confined by hardware limitations but first looks count an awful lot in PC games. The quaint simplicity though is marred by crude animations and weak character models - one only has to look at the shot of the player choices to see this; bandy barbarians with cute, smiling faces don't exactly set one's pulse racing. With the detail settings at their highest values, the backgrounds frequently annoy as it becomes considerably harder to spot paths; there's nothing worse than trying to escape from a swathe of monsters, only to find oneself trapped on a large shrub.



Link: You Gamers



Loading Comments