First DX12 In-Game Benchmarks A Level Playing Field? Drama And Framerates Collid Review

Posted on 2015-08-17 22:25:13 by Thomas De Maesschalck

Over the weekend press was handed access to one of the world’s first DirectX 12 benchmarks courtesy of Oxide’s Ashes of the Singularity. This isn’t a synthetic test like 3DMark’s API overhead feature test, but rather a true real-world benchmark using a pre-Beta version of the upcoming game. And we’ve all been salivating over a way to measure real-world performance improvements from DirectX 11 to DirectX 12 since first learning about Microsoft’s updated API. Aside from being our first glimpse into how an actual engine for an actual game performs under DirectX 12, it’s also something crucially important to NVIDIA and AMD: How their drivers and hardware stack up under DirectX 12...



Link: Hothardware



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