Performance improvements, especially on single-core systems.
Fixed a bug with account secret question collisions.
Removed the ability to add chat messages with no content.
Streamlined the in game downloader and added checksum verification.
Increased the default volume mix output, should now be equivalent to
Fixed a bug where speech and music would stop mid-game.
Replays now restore the custom atmosphere, and also do not reset the
atmosphere for save games.
Fixed a bug that resulted in the UI losing functionality after watching
The screen no longer remains black if you save the game during a black
Fixed a number of incorrect speech triggers.
Fixed the ending of OMG M07 so that the final mission speech does not
Fixed a potential crash that would occur in Caen M08.
Fixed Normandy M10 to ensure that the medal objective occurs when the
Ensured that the player would start with enough fuel to build a Howitzer
at the start of Caen M01.
Removed extra lines in OMG M02 that were inaudible to the player with
regards to the found plans.
Fixed a minor pathing issue in M05 of Best when squads garrison a
Fixed a keyless text reference when the player selects the neutral
Goliaths in Normandy M08.
Fixed the special single player manpower point to increase in MP rate
when an outpost is built on the point.
Ensured that the forward Motorpool Normandy M06 does not disappear when
Map changes to Normandy M09.
Airborne Satchel Charges reduced in cost from 75munitions to
American 105mm artillery barrage recharge increased by 25s.
American 76mm gun upgrade cost reduced from 200mp/100fuel to
American Airborne Recoilless Rifles have their setup times reduced to
enable them to fire more effectively at moving vehicles.
American BAR weapon damage modifier increased from .5 to .75 against
Marder III armour type. BAR will do more damage when it penetrates the
armour of the Marder III.
American Offmap artillery arrival delay reduced by 1s.
American Rangers have some changes to their veterancy. Vet 1 received
accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved
to Vet 1.
American Rangers have their reinforce costs increased by approximately
10mp per soldier.
American Riflemen receive longer range sticky bombs ability at Vet level
American Sherman .50cal turret mount cost reduced from 100munitions to
British 17 pounder AT gun has its range increased marginally to account
for the size of its emplacement.
British 25 Pounder scatter tuned to reduce overshooting.
British Armour Command Truck and Field Support Truck have their sight
British Deploy Marksman ability range reduced from 35 to 30.
British officers and Recon squads have their camouflage detection
British Sappers have their health individually increased by 5.
British trucks have a small camo detection radius.
Commando Artillery cost increased from 80munitions to 100munitions.
Defensive Operations (researched at the HQ) is required to enable
healing at Panzer Elite Medical stations.
Goliath has reduced chance of taking an engine critical from small arms
Jagdpanther costs set to be the same as King Tiger. Will cost 100mp
upkeep per minute for 5 minutes.
M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
MG42 Suppression increased vs tp_infantry_soldier (British
Infantry/Panzer Elite Infantry)).
On map American 105mm howitzers and all Flak 88 variants have their
build times reduced from 90s to 60s.
Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
Panzer Elite AT grenades set to do matching damage vs
tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
Panzer Elite AT Halftrack Focused Firing ability increased in cost from
30munitions to 40munitions.
Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed
modifier on the AT Halftrack for the duration of the ability.
Panzer Elite AT Halftrack Treadbreaker ability cost increased from
25munitions to 40munitions.
Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45
Panzer Elite Booby Trap ability recharge time increased.
Panzer Elite Defensive Operations cost increased from 100mp/20fuel to
Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced
from 8 to 7.
Panzer Elite Fallschirmjager FG65 weapon is less effective against units
in light and open cover.
Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to
Panzer Elite Funkwagen steals 100% of resources from enemy sectors now
instead of 50%.
Panzer Elite grenadiers receive veterancy at a slower rate. Required 8
points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for
vet 1, 26 for vet 2, 40 for vet 3.
Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to
Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs
units in heavy and light cover.
Panzer Elite Infantry Halftrack health reduced from 300 to 285.
Panzer Elite Infantry lose their received_accuracy modifiers for
Defensive Vet 1 and Defensive Vet 2
Panzer Elite Jager Kommand and Support Kommand costs increased from
220mp/20fuel to 220mp/30fuel.
Panzer Elite Luftwaffe Commander tree has its command point costs
modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces
reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by
Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool
Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to
Panzer Elite Panzer IV Infantry Support tank had its main weapon
accuracy increased vs tp_infantry (US and Wehrmacht infantry) and
tp_infantry_elite (US Rangers) from .4 to .5.
Panzer Elite Scout Car Logistik Upgrade decreased in cost from
40munitions to 25munitions.
Panzer Elite Sector Artillery costs 3 command points instead of 4.
Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light
vehicles. Rounds Will have a greater chance of penetrating Armour of
vehicles like M24 Greyhound and M19 Halftracks.
Panzer Elite Wirblewind has improved accuracy modifiers against massed
Panzer Grenadiers max builders set from 12 to 6. This will reduce the
construction speed of Panzer Elite infantry.
Probability of blowing up a flamethrower armed soldier is reduced.
Turret mounted machine gunners have their chance of death criticals
reduced in most weapon categories.
Wehrmacht Flak 88 health increased from 200 to 325.
Wehrmacht Registered Artillery cost reduced from 150munitions to
Wehrmacht StuH 42 weapon does marginally increased area damage to
Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs
tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage
modifier increased from .6 to .65.
Data Bug Fixes
Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
Axis 88 crews will no longer lose their medical kit during the Battle
PE Assault Grenadiers cannot pick up dropped bazookas that they cannot
Axis Wehrmacht and Stormtroopers no longer use the same group selection.
Double-clicking on either unit type will no longer select both unit types.
British Command Trucks will crush tank traps or other blocking objects
for a short duration when they first appear on the map.
Kettenkrad will no longer have the rudimentary repair ability before the
Tank Destroyer command tree is selected.
The American Tank Depot will count properly in Annihilate Games. Players
will not lose Annihilate Games if all they have left is a Tank Depot.
Panzer Elite Sprint Ability is visible with requirements
Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
Units can no longer repair slit trenches.
Several UI bugs were fixed when British emplacements were taken over by
non-British allied or enemy forces.
Fixed a bug where the British Lt was applying his speed modifier bonus
to some enemy and allied troops.
Fixed a bug where Heroic Charge 'fatigue' modifiers were not being
applied after Heroic Charge had been used.
Fixed a bug where Panzer Grenadiers would detect mines while garrisoned
in a halftrack.
fixed a bug where the V1 would fail if it was targeted on a unit that
died before the V1 arrived. V1s should only target position, not entity.
Linden & Bedum added to the playlist.
Bernieres Sur Mer
top fuel point on right side of island had a gap placed in the wall.
Some shotblocking hedgerows were placed by a house to the north of the
Some shot blocking set around a house in the bottom center of the map.
some points and victory points moved slightly to create better balance
between the north and south teams.
some points moved to create better balance between the two players.
Map base areas increased in size.
Program Information Category:
Games and patches Type:
Free Version: 2.201 Size: 102MB Works on: Windows