Posted on Wednesday, August 02 2006 @ 12:38:01 CEST by LSDsmurf
New Multiplayer Game Mode - DeadZone
DeadZone is a brand new team-based multiplayer gametype. Players fight over a
limited number of DeadZone artifacts, then race to maintain control of a central
scoring zone designated by a scrolling white border. Teams can accumulate points
when one or more player from their team is in the DeadZone carrying an artifact.
If each team has one or more players in the DeadZone with an artifact at the
same time, neither team will gain any points during this stalemate situation.
When an artifact is depleted, it returns to its initial spawn location and is
available for pick-up. If a player is killed while carrying an artifact, it
drops in that location and is again available. The first team to reach the
scoring limit wins.
New Multiplayer Weapon - Napalm Gun
Propels an incendiary plasma projectile that explodes and spreads on impact. The
dispersed plasma causes damage to any that touch it and continues to burn for a
New Multiplayer Maps
Cavernous Cryonics (q4xctf6)
These ice caverns were once home to the Makron, and facilitated the
preservation of barely living humans awaiting Stroggification. Now it is a
fast-paced proving ground that allows for skilled players to take advantage
of the many paths to either team's base. Cavernous Cryonics is designed for
small to medium CTF, Arena CTF, and DeadZone matches.
Central Industrial (q4xdm10)
This tall and narrow structure has a central elliptical chamber that runs
the height of the building. Those who dare can take up sniping positions
along the chamber - but remember, if you can see one opponent, all your
opponents can probably see you. DeadZone adds a small platform to the center
of the map as its scoring area, but the map can also be played in DM or TDM.
Built into a Stroggos crater wall, this open three-level structure requires
quick reflexes and constant movement. Use the jump pads and teleporters to
gain an advantage, and try to avoid falling into a predictable path.
Warforged is ideal for larger DM, TDM, and DeadZone battles.
Stroyent Red (q4xdm13)
This abandoned outpost is surrounded by the empty void of space. Be prepared
for harrowing chases, and watch your step as the narrow paths and exposed
jump pads can lead to certain death. Stroyent Red is best for DM, TDM, and
This QUAKE(r) classic has been updated and rebuilt for Quake 4 multiplayer,
but it maintains its claustrophobic corridors and trap filled rooms. There
are moving floors, lava pits, and hidden portals all around - if you're not
careful, you'll be the next victim. Retrophobopolis is suitable for
Deathmatch, Team Deathmatch, and DeadZone gameplay.
Red sand and rust set the tone within this former Strogg vehicle
construction facility. A multi-level structure, you'll have to look high and
low for your enemies - there are tons of ways to get around and plenty of
places to hide. DeadZone focuses your efforts on the central platform, but
DM and TDM will have you moving through the many paths to stay alive.
A small, tourney focused level, Stroggenomenon funnels you through a series
of hallways and passages that will keep you guessing where your opponent is.
Steer clear of the dead end if you're being followed, and utilize the jump
pad for a quicker path through the arena. This map is ideal for Tourney, DM
and TDM matches.
Verticon will have you seeking higher ground. The Railgun and armor
positions force players to sharpen their vertical combat skills, as these
key items leave you exposed and without much room to dodge enemy fire.
Verticon is designed for DM and TDM matches but is particularly suited for
fast-paced Tourney matches.
The Quake 4 "Buy Mode" is a server option that can be enabled with any
gametype and any arena. The key features of the Buy Mode are:
Instead of picking up weapons, ammo or armor placed in the map, all items
will need to be purchased with credits.
You can always earn credits by fragging your opponents. You can also earn
credits by supporting your team in CTF and DeadZone matches. Capture flags,
defend you flag, or help control the DeadZone and watch your credits
Supported by the following gametypes: DM, TDM, CTF, Arena CTF and
The server must enable the "Allow Buying" option in the Advanced
Server Options menu.
The Buy Menu is automatically bound to the B key, but if that key is
already in use, you will need to bind a key to the Buy Menu in the Controls
- Weapons Configuration menu.
You can purchase:
Any weapon in the game... if you have enough credits.
You can also buy Team effects such as Health Regeneration, Damage Boost,
and Ammo Regeneration. Buying any of these powerups will provide you and
your teammates with the effect for a limited time.
Ammo Refill - this item refills all weapons in your inventory at the time
Light Armor - Yellow armor
Heavy Armor - Red armor
Fixes & Updates in 1.3:
Added a single ambient light option. Use r_forceAmbient with a value
ranging from 0 to 1.
Multiplayer weapon damage and movement values have been adjusted.
The player will now respawn based on his/her last combatant's location.
Shotgun hit sounds will no longer drop.
The game no longer has to be relaunched to access more than 4 netdemos.
The wrong icon will no longer appear for certain clients after a team
Spawn auto-complete in the RCON window will no longer crash.
Voting for Team DM and certain maps will no longer load the wrong map.
The Apply Changes button in the Options menu has been removed.
A crash will no longer occur in Tourney if a finalist disconnects.
A player's name will no longer change to that of the player in the demo if
a NetDemo is played.
Time Limit Hit will no longer be displayed in the wrong circumstances.
Program Information Category:
Games and patches Type:
Free Version: 4 1.3 point release Size: 235MB Works on: Windows