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War§ow 0.21

Posted on Friday, October 20 2006 @ 00:26:29 CEST by LSDsmurf

Well people, just over a month has passed since 0.2 was released and its time to release warsow patch 0.21! The patch offers mostly bug fixes and a few changes based upon post 0.2 feedback. Many of you will be happy to hear that the anti-lag settings have been tweaked and over 20 bugs have been fixed!

  • Antilag was tweaked.
  • exec command now works even if you don't specify the .cfg extension.
  • Serverside duel demos now have player names in the filename.
  • Option to enable automatic team locking was removed.
  • Clients can now set slower than default packet sending interval.
  • Items that have targetname set are not visible anymore.
  • Sometimes players got stuck right after connecting to the server.
  • Items dropped while in countdown weren't removed.
  • demoavi command had few issues.
  • timescale variable didn't work properly.
  • Doors couldn't be opened by shooting them.
  • Server download of files with spaces in the filename didn't work.
  • Maps without VIS acted strangely.
  • exec command crashed if there was an character in the filename.
  • Callvote unlock misbehaved.
  • Race mode emptied the inventory when passing the startline, instead of giving default items.
  • Sometimes console was spammed with "MAX POLYS reached" messages.
  • Automatic blade attack didn't do extra damage with Quad.
  • You sometimes floated out of the map, when in end match scoreboard.
  • cointoss command's help message had a typo.
  • demojump and demopause commands didn't give error messages when not playing a demo.
  • Announcer could be stuck in a loop repeating fight sound, when there were no longer enough players left after the countdown was finished.
  • Canceling a map download and then reconnecting right away didn't continue the download.
  • When you gibbed a teammates body, the team hitsound was played.
  • wctf1 flag reset time is back to 8 again
  • It wasn't possible to download server side demos, when cl_downloads variable was set to 0.
  • Spawnpoint's targets were never triggered.
  • Damage blend and pickup flash were shown in third person mode.
  • There was sometimes an ugly sound loop while loading the map.
  • If the server changed map while client was downloading, the client got stuck to the loading screen.
  • Flood protection could sometimes be triggered without flooding and/or stuck on until map restart.
  • Scoreboard sometimes stopped updating.
  • After connecting to a server you could see "entered the game" messages multiple times.
  • Players could receive damage from the environment even in timeout.
  • If a bot was removed to make room for a connecting player, it wouldn't join back after the player left.

Program Information

Games and patches

Works on:

Product page: here

Download: War§ow 0.21


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