Posted on Friday, October 20 2006 @ 00:26:29 CEST by LSDsmurf
Well people, just over a month has passed since 0.2 was released and its time to
release warsow patch 0.21! The patch offers mostly bug fixes and a few changes
based upon post 0.2 feedback. Many of you will be happy to hear that the
anti-lag settings have been tweaked and over 20 bugs have been fixed!
Antilag was tweaked.
exec command now works even if you don't specify the .cfg extension.
Serverside duel demos now have player names in the filename.
Option to enable automatic team locking was removed.
Clients can now set slower than default packet sending interval.
Items that have targetname set are not visible anymore.
Sometimes players got stuck right after connecting to the server.
Items dropped while in countdown weren't removed.
demoavi command had few issues.
timescale variable didn't work properly.
Doors couldn't be opened by shooting them.
Server download of files with spaces in the filename didn't work.
Maps without VIS acted strangely.
exec command crashed if there was an character in the filename.
Callvote unlock misbehaved.
Race mode emptied the inventory when passing the startline, instead of
giving default items.
Sometimes console was spammed with "MAX POLYS reached" messages.
Automatic blade attack didn't do extra damage with Quad.
You sometimes floated out of the map, when in end match scoreboard.
cointoss command's help message had a typo.
demojump and demopause commands didn't give error messages when not
playing a demo.
Announcer could be stuck in a loop repeating fight sound, when there were
no longer enough players left after the countdown was finished.
Canceling a map download and then reconnecting right away didn't continue
When you gibbed a teammates body, the team hitsound was played.
wctf1 flag reset time is back to 8 again
It wasn't possible to download server side demos, when cl_downloads
variable was set to 0.
Spawnpoint's targets were never triggered.
Damage blend and pickup flash were shown in third person mode.
There was sometimes an ugly sound loop while loading the map.
If the server changed map while client was downloading, the client got
stuck to the loading screen.
Flood protection could sometimes be triggered without flooding and/or
stuck on until map restart.
Scoreboard sometimes stopped updating.
After connecting to a server you could see "entered the game"
messages multiple times.
Players could receive damage from the environment even in timeout.
If a bot was removed to make room for a connecting player, it wouldn't
join back after the player left.
Program Information Category:
Games and patches Type:
Free Version: 0.21 Size: / Works on: Windows/Linux